For my third year in a row, the Global Game Jam was an immensely positive experience for me -- an opportunity to meet new people, learn new skills, and see a game design through from inception to completion. I worked with a team of four at the San Francisco venue. Robin Yang and Sara Thatcher focused on game design, UI, web design and gameplay tuning. John le Plastrier and I played the role of programmers.
This year's theme was extinction. Not wanting to take the theme literally, we decided to brainstorm about more exotic ways to interpret the theme. Eventually, this led us to talk about our hopes and dreams and the fear that if our aspirations aren't nurtured, they can go extinct. After a few dead ends in the brainstorming process, this eventually led us to the two-player game that you can find right now at aboutOurDreams.appspot.com. [A warning: you may want to encourage a friend to play at the same time if you don't want to spend the day waiting around an empty chat room. If you don't get properly connected, try pressing the "New Game" button every 15 seconds until you connect.]