Size Doesn't Matter Day

A number of indie developers banded together to declare that today is "Size Doesn't Matter Day." The objective: Dispel the myth that a game has to have 40+ hours of content to be fun. And while I have quite a bit to say on this topic, I think that my fellow indies have already covered it quite thoroughly, so I'm going to tackle it from a different perspective.

If you're a game developer, the truth is that there are simple things you can do to extend the replay value of a game. Here are a few tips:

Updating your iPhone code for iOS4

I just went through the process of upgrading Cogs to take advantage of the new capabilities of the iPhone 4. Since I had such a tough time getting everything working on all of the iOS platforms, I figured I'd make a list of my changes to help out other developers who have built apps based on Apple's OpenGL ES example.

Jump-Start Your Indie Career with a Game Jam

So, you've always had a passion for games. Now you have a few CS or art classes under your belt and you're serious about getting into the indie game development scene. But what's the next step? Allow me to recommend a game jam.

What's a Game Jam? Every jam is a little different, but in general, it's an opportunity for a diverse set of game developers to come together in one place and make game prototypes during a 24-48 hour time window. Most jams cater to all skill levels. In most cases, teams of 4-6 members are randomly chosen at the start of the jam in a way that insures that each team has at least one experienced programmer and one artist.

Press Release: Cogs HD, Now on iPad

Award-Winning Puzzler in Touchable High-Definition

San Francisco, CA – April 3, 2010 – Lazy 8 Studios announced today that their award-winning puzzle game Cogs HD will be available as a launch title on the revolutionary iPad. In this groundbreaking game, players build increasingly complex machines using sliding tiles in 2D and 3D environments. New puzzles are unlocked by building contraptions quickly and efficiently. Players can work their way through more than 50 unique puzzles in three different gameplay modes.

Cogs Wins Indie Game Challenge!

It had already been an amazing year for Cogs with award nominations at IndieCade and the Independent Game Festival. But our weekend in Vegas for the Indie Game Challenge really took us by surprise. It was an honor just to be named as a finalist from the more than 250 games that entered. Winning three of the awards, including the grand prize in the professional category, left me, Brendan and Luke grinning ear-to-ear as we held up a six-foot-long check for $100,000.

Cogs a Finalist at Indie Game Challenge

I'm happy to announce that the Indie Game Challenge recently named their 12 finalists for 2010 and Cogs for the PC is on the list! This is our third major nomination since Cogs was release, starting first with IndieCade and then IGF.

The awards ceremony will be February 19 in Las Vegas. The Gamer's Choice Award will be based on the nominee that's picked by gamers worldwide, so vote for us!

Cogs selected as a finalist for IGF

Last night at 9:00 Pacific the Independent Games Festival (basically the Sundance of the game industry) announced the finalists for their 2010 main competition. We are both excited and honored that Cogs has received a nomination for Excellence in Design. To be selected out of such a record number of entries is truly mind-blowing. Congratulations to all the other finalists, we'll see you on the show floor at GDC!

Cogs for iPhone: Huge New Screenshot Gallery

Cogs for the iPhone is launching in late January, so we just posted a huge new gallery of screenshots. As you can see from the screenshots, everything looks done, but we want to leave plenty of time for polish and testing before we release it into the wild.

We've partnered with Chillingo for the release and we're excited to be one of the very first games to use their Crystal technology for global achievements and leaderboards. More on that in the coming weeks.

As you can see from the screenshots, we're really pushing the limits of the iPhone technology to bring you an immersive puzzle experience unlike anything else out there. We've redesigned the entire user interface to make it as fun and intuitive on the iPhone as it is on the PC and have even modified and added puzzles to smooth out the learning curve and get you into the 3D puzzles as soon as possible.

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