When we started the user interface design for Cogs, we decided from the very beginning that we wanted to create an immersive world that felt less like working with a computer and more like interacting with a steam-powered machine. That philosophy has followed us through every aspect of the design process.
When we transition from screen to screen, an elaborate machine cranks the wood and iron widget away and brings in a new one. Time and moves are counted with analog clocks and odomoter-style counters rather than with a typical data overlay. And while the clever puzzles and challenging gameplay are what make Cogs so addictive, it's this attention to detail that makes the game so compelling.