What's the Buzz?

Interview with Rob Jagnow: Cloud-based Rendering and Planetary Exploration
Steve Peters at StoryForward, September 10, 2014
"Steve talks with Lazy 8 Studios’ Rob Jagnow about his innovative game, Extrasolar."

Extrasolar Season 2 is being funded through Kickstarter
Destructoid, September 9, 2014
"All these months later, I am thinking about Extrasolar's place on my personal top ten games of the year list, and I stand by that initial insistence."

Sci-fi game Extrasolar comes to Kickstarter for Season 2
Kelsey Adams at CNET, September 8, 2014
"The glamour of science without the work! It's your chance to drive a Mars rover, but on an alien world and for a possibly shady scientific organization."

Have you heard? Space gets loud on the latest CraveCast
Kelsey Adams at CNET's CraveCast, August 19, 2014
"Playing this game is like you get to participate in the most exciting scientific discovery of our time."

Extrasolar Season 2 Kickstarter is a Good Excuse to Try Season 1
Phil Hornshaw at GameFront, September 8, 2014
"...its greatest element is the way it makes you feel like you really are venturing, while vicariously, onto an alien world never before seen by humans."

Dream to Worlds Beyond: Extrasolar Review
Lucas Fox at Just Press Start, June 5, 2014
"The story is really engaging and deep as it is told through audio and video clips as well as simulated email messages within the game itself."

Extrasolar: The Possibility of Space
Indie News Now, June 4, 2014
"This game, Extra Solar, is more than just a game. It can be a great little piece of education as well for those future scientist, and give a nice look into evolution of species in their environments."

Extrasolar — GDC 2014 Independent Games Festival Nuovo Award Finalist
IndieGamePod, May 30, 2014
"Keith from Lazy 8 Studios talks about their Independent Games Festival Finalist game, Extrasolar."

Extrasolar Review
David Lucier at I Am Think, May 19, 2014
"What’s so impressive is how this simple mechanic is used to suck you into the world and the story far better than I ever would have guessed."

[Maggie's blog] Extrasolar
Maggie Masetti at NASA Blueshift, May 15, 2014
"I believe that a good science fiction story can elevate a player’s consciousness."

Extrasolar is light years ahead of the game
Jon Biggin at The Yorkshire Standard, May 14, 2014
"It doesn’t take much suspension of disbelief to tell yourself you’re genuinely helping out with cutting edge science on alien planets."

Extrasolar Offers Intriguing Opportunity to Explore the Universe
Marcus Estrada at hardcoregamer.com, May 9, 2014
"...there’s much more to this edutainment-style game than initially meets the eye."

Extrasolar is free-to-play wot I get (i.e. it makes sense)
Leigh Harrison, April 27, 2014
"I've got myself into a right little routine; genuinely feeling as though I'm moonlighting as a spaceman-spacedriver: it's great."

Come for the control of a rover on an alien planet, stay for the [REDACTED]
Darren Nakamura at Destructoid, April 22, 2014
"It feels more real than almost anything else out there... Of all the games I got to see at PAX East, Extrasolar is one of the few that has invaded my psyche so completely."

Extrasolar: Drive a planetary rover! - PAX East 2014
Hugh Jeremy at Unknown Worlds, April 21, 2014
"Rob Jagnow of Lazy 8 studios talks me through Extrasolar - A fascinating game of planetary exploration."

Explore Strange New Worlds, Get Weird Emails: Extrasolar
Alec Meer at Rock, Paper, Shotgun; March 4, 2014
"So, a clever thing happened before I’d even started playing the game which has me on Spoiler Protection Alert, and thus rather ill-placed to say useful things about Extrasolar."

Extrasolar, or How I spied on the XRI with a Mars Rover
Chris Priestman at Killscreen, February 26, 2014
"I wasn't expecting this from Extrasolar. This narrative element was brilliantly sprung on me, involving me in the game before I was even in the game, so to speak."

Rovers Return: reinventing the ARG with Extrasolar
Dan Whitehead at EuroGamer, February 24, 2014
"Explore an entire alien ecosystem from your browser window."

Extrasolar Interview: Rob Jagnow, Lazy 8 Studios
Dan Whitehead at K7 Media, February 20, 2014
"With Extrasolar, the developer is pushing its narrative ambitions even further, and making them overlap with the real world."

Extrasolar -- A Starter's Guide to the Space Exploration ARG
Indie Game Reviewer, February 19, 2014
"However you choose to play, Extrasolar is surprisingly engaging for a title whose mechanic is so simple."

Rover Exploration Game Extrasolar Now Open to All
Phil Hornshaw at Game Front, February 19, 2014
"Lazy 8 Studios’ science-heavy browser title Extrasolar has left its closed beta period and is now open to all players."

Pilot a space rover on a mysterious planet with 'Extrasolar'
Andrew Webster at The Verge, February 18, 2014
"The secrets you uncover in the world of Extrasolar will only heighten your desire to explore. Part of the reason the game is so compelling is that it feels surprisingly authentic."

Browser game Extrasolar Launching on February 18th
Dean at NextPowerUp, February 12, 2014
"The idea behind the game is that they don't want to just immerse you in another world, they want to overlap it with your everyday reality."

Road to the IGF: Lazy 8 Studios' Extrasolar
Mike Rose at Gamasutra, January 28, 2014
"The Nuovo award is meant to celebrate the most unique and different indie games, and in this regard, Extrasolar is a perfect fit."

Storytime: Extrasolar Gets ‘Immersion’ by Leveraging Reality
Phil Hornshaw at Game Front, January 22, 2014
"While lots of game developers talk seriously about immersion... Extrasolar achieves its immersion not by drawing players into some other world, but by overlaying itself onto theirs."

Extrasolar Channels the Explorer in All of Us
Phil Hornshaw at Game Front, January 22, 2014
"...to the credit of developer Lazy 8 Studios, it feels like you might actually be vicariously wandering a new world, uncovering a place no human eyes have ever seen."

Interview with Rob Jagnow
Dusty Wright at Game Academy Radio, January 17, 2014
"...after playing the beta, it certainly shows: these guys are on their way to making a truly unique that tells a story in one of the most unique ways you will ever witness."

Lazy 8 Studios to Bring Extrasolar to Gamers
Raktak Takrak at The Mittani, January 11, 2014
"The browser-based, free-to-play game puts a player in the pilot’s seat of one of many space rovers that have been deployed to explore the fictional planet Epsilon Prime."

2014 Independent Games Festival Announces Main Competition Finalists
Gamasutra, January 7, 2014
Nuovo Award: Extrasolar by Lazy 8 Studios

2014 Independent Games Festival announces Main Competition finalists
January 6, 2014
Nuovo Award: Extrasolar by Lazy 8 Studios

A Game About * Is A Parody Of Games About Divide, Privilege And Reform
By Chris Priestman at IndieStatik, January 2, 2014
"Ultimately, it’s a game about divide and privilege and how things can be leveled out by a single entity with the right mindset."

Salle Pierre Lamy podcast
Coverage from 1:12:00-1:22:00, December 14, 2013
"It's not really like anything I've played before... it's pretty much the highest compliment."

Video Interview: Exploring the unknown with Extrasolar
By Mike Rose of Gamasutra, December 6, 2013
"Due to enter open beta in January 2014, Extrasolar is quite unlike anything you've played. "

IndieCade 2013 Nominee: Extrasolar
By BAStartGaming on YouTube, October 14, 2013
"And very soon, you find yourself as a central player in this enormous story..."

IndieCade: A look at some of the year’s most exciting games
By Todd Martens and Noelene Clark at Los Angeles Times: Hero Complex, October 10, 2013
"We wanted to give people a realistic experience, similar to something they’d experience if they actually worked for NASA or JPL."

Games That Inspire Developers
By GameTrailers.com, October 8, 2013
"...the core game mechanic, which revolves around detailed rendered photos of an alien world: think 'Myst'."

IndieCade 2013: When Indie Met Mainstream
By Noah J. Nelson of Turnstyle News, October 7, 2013
Skip to 2:05 to see Rob of Lazy 8 Studios

Some Of This Year’s Best Indie Games Announced As The 36 IndieCade Finalists
By Chris Priestman at IndieStatik, Sept. 11, 2013
"...the finalists of the festival have been announced, and with 36 of them, there’s plenty of reason to pay attention."

Cogs – Review
By Oscar D. at BitMaiden on January 19, 2013
"Lazy 8 Studios' puzzle game Cogs is one of those ideas you would hardly have imagined until you see it."

Industrial Revolution introduces Bioshock Infinite
By CB Droege at TGDaily on January 5, 2013
"The title resembles the style and gameplay of the popular indie puzzler Cogs... Lazy 8 Studios, made both games."

BioShock Infinite: Industrial Revolution
By IG.Ratana at Irrational Games on January 3, 2013
"Lazy 8 has, in fact, crafted a complete and compelling game that provides unique insights into what’s really going on in Columbia."

Industrial Revolution Helps Introduce the World to the Themes, Locations, and Players
By Jason Dunning at PlayStationLifeStyle.net on January 3, 2013
"Rob Jagnow... told them how they went from creating their puzzle game, COGS, to making a pre-order bonus for one of the biggest games of 2013."

How Industrial Revolution became BioShock Infinite's puzzle-prequel
By Ozzie Mejia at Shack News on October 31, 2012
"...Industrial Revolution gave us a chance to take the best parts of Cogs, expand on those mechanics, and create some challenging new puzzles with the same tactile, Steampunk feel."

New BioShock Infinite Trailer Is Worth Your Valuable Time
By CrazyBase on October 24, 2012
"The bonus content is called BioShock Infinite: Industrial Revolution... almost 60 puzzles where you’re a factory worker in Columbia challenged with keeping the machinery working."

BioShock Infinite: Industrial Revolution Commentary
By IGN on October 23, 2012
"...a more creative take on preorder bonus delivery."

Lazy 8 on the Cogs behind BioShock Infinite: Industrial Revolution
By Joystiq on October 22, 2012
"Jagnow took some of the most popular mechanics from Cogs and turned them into puzzles for Industrial Revolution."

BioShock Infinite Pre-Orders Secure Industrial Revolution Puzzle Game
By Sammy Barker at Push Square on October 22, 2012
"The browser-based game – developed by indie outfit Lazy 8 Studios – puts you in the shoes of a factory worker as you complete puzzles to support either one of the title’s warring factions."

'BioShock Infinite: Industrial Revolution' pre-order spinoff announced
By Liam Martin at Digital Spy on October 22, 2012
"Developed by Lazy 8 Studios, the puzzle game is available for free to BioShock Infinite pre-order customers."

10 Burning Questions with Rob Jagnow of Lazy 8 Studios
By Kevin Krause on June 2nd, 2012
"Cupcake. Yellow cake with vanilla frosting. And sprinkles."

Cogs Review
By Emmanuel Lund at AndroidZoom on April 18, 2012
"In summary, Cogs is what a puzzle game for mobile devices must be. So, must-have."

Cogs [Android Game Review]
By Joshua Munoz at AndroidCentral on April 15, 2012
"It's a beautiful exercise in excellent game design, a mind-bending puzzler, and overall, an excellent game on Android."

Humble Indie Bundle brings iOS classics Canabalt, Zen Bound 2 and Cogs to Android
By Keith Andrew at PocketGamer on March 20, 2012
"Aside from raising money for charity, the second Humble Indie Bundle for Android appears to have another purpose: bringing iOS hits to Google's platform."

Canabalt, other indie iOS games debut on Android with new Humble Bundle
By Eric Caoili at Gamasutra on March 19, 2012
"While this sale spotlights the new Android versions of the games, when users purchase the bundle, they also receive them on other platforms..."

Cogs Review
By Post Launch Reviews on January 20, 2012
"I love the steampunk theme. It goes beyond just the visuals -- the puzzle mechanics themselves revolve around steam, gears, and copper pipes on wood panelling."

Try new game, “Cogs” by Codename: Lazy 8 Studios at Home Square!
By PlayStation Home Asia on Nov 12, 2011
"You can get variety of reward items and you will be able to access upgraded space, 'Cogs Sky Platform' when you complete all the level!"

PlayStation Home renovations make 'a true social game platform'
By Joe Osborne at GamesBlog on Nov 2nd 2011
"...Cogs can be found front-and-center in PlayStation Home's new Hub."

Interview: Rob Jagnow on the Extrasolar Project
By IndieGameMovies, November 1, 2011
"What on the surface starts as a game about exploration... becomes a game about multiple mysteries."

Cogs by Lazy 8 Studios – Coming to the Hub soon!
By Playstation Ark on Oct. 11, 2011
"The redesign of Playstation Home will feature the game 'Cogs' by Lazy 8 Studios."

Cogs in the Hub: Interviews with Lazy 8 Studios & Codename
By Jersquall at HomeStation Magazine on Oct. 6, 2011
"Home will host a 3D version of Lazy8's gear-based puzzler, Cogs, as the featured game in the Hub."

Playstation Home Weekly Update, Big Reboot Coming
By Gamers Daily News on Sept. 25, 2011
"...brings an ever changing roster of games right to the center of Home, including Cogs from Codename: Lazy 8 Studios which will be featured front and center on day one."

The Top 10 Grid-Based Thinking Games
By Sytherantis at GameFAQs on Sept. 20, 2011
"The game will leave you bedazzled with its shiny steampunk style, but the puzzles will leave you begging for mercy the entire way."

Lazy 8 Studios Hard at Work on New Transmedia Project, Extrasolar
By Michelle Senderhauf at ARGNet, September 15, 2011
"Lazy 8 Studios has a new sci-fi themed interactive narrative experience in the works called Extrasolar. "

Interview: Exploring The Galaxy With Lazy 8's Extrasolar
By Mike Rose at Gamasutra, September 2, 2011
"...we're expanding the horizons for future game developers and challenging the status quo. I mean, how cool is that?"

Lazy 8′s Extrasolar Set to Outshine “Shallow and Repetitive” Web Games
By John Polson at DIYGamer, August 29, 2011
" Anyone capable of browsing the Web has a chance to play a role in an expedition beyond Earth’s solar system."

We’ll Go Some More A-Roving: Extrasolar
By Adam Smith at Rock, Paper Shotgun, August 26, 2011
"The website is a good read and there’s at least a polite nod toward actual space science history."

9 Kuestions with Rob Jagnow
By Kolya at Konzortium, August 27, 2011
"Rob’s Equation: Good curation = high-quality content = more devoted, larger audience."

Extrasolar: The Next Game From Lazy 8 Studios Revealed
By Michael Rose at IndieGames.com, August 26, 2011
"We've got first dibs on the next game from Cogs developer Lazy 8 Studios, and it's looking pretty swish."

The Next Evolution for PlayStation Home Coming Fall 2011
By Jack Buser at PlayStation Blog, August 23, 2011
"...brings an ever changing roster of games right to the center of Home, including Cogs from Codename: Lazy 8 Studios which will be featured front and center on day one."

Sony's alliance with Codename to generate new games for Sony Home virtual world
By Dean Takahashi at VentureBeat on July 19, 2011
"In the coming months, Codename will introduce the following games...Cogs in 3D multiplayer..."

COGS Comes To The Macgamestore
By Inside Mac Games on July 1, 2011
"Macgamestore.com has announced the release of Lazy 8 Studios's COGS."

Lazy 8 Studios in the DEVELOP 100
By Develop-online.com on June 3, 2011
"Who makes the best games in the world? We answer that question today with the publication of the 2011 edition of the Develop 100, a ranking of the worlds best studios."

How Are Puzzle Games Designed? (Conclusion)
By Herman Tulleken at Dev.Mag on June 4, 2011
"In this article, I give you my take on the info we gathered in our five puzzle design interviews; a kind of distillation of the various ideas the designers presented."

Cogs GO App for PC Just $2.99 For a Limited Time
By Troy S. at App Life on June 3, 2011
"Of course, we would never play awesome puzzle games at work... but if we did, know that you’d better watch the clock because this game is addictive."

Keeping the Cogs turning: An Interview with Rob Jagnow
Take Initiative, May 31, 2011
"Get your hands dirty. Work with big game engines. Use constraints to focus your creativity..."

The POrTAl TwO ARG: The Whole Story
By Rob Jagnow at Gamasutra.com on May 6, 2011
"With everyone gathered in Valve's sixth-floor fishbowl conference room, Gabe Himself lays out the core idea: Somehow use our Steam games to usher in the arrival of Portal 2."

How are puzzle games designed? Rob Jagnow
By Dev.Mag on April 26, 2011
"As part of our series of interviews on puzzle game design, we asked Rob Jagnow about his approach."

Portal's GlaDOS Invades Steam With Potato-Related ARG
By The Escapist on April 4, 2011
"The best example so far is in Cogs, where entering 'potato' on the main screen unlocks a new level called '' and some very GlaDOS-like messages."

Is this the new American PlayStation Home Central Plaza?
By Cubehouse at AlphaZone4, March 9, 2011
"...even the Cogs mini-game that hasn’t been released yet but is expected to be arriving in the near future."

Cogs gears up on Mac app store, discounted on Apple platforms
Alexander Sliwinski at Joystiq, March 8, 2011.
"Award-winning, steampunk-inspired indie puzzler Cogs is available now on the Mac App Store."

PlayNerd Centerfold: Grabbing Lazy 8 Developer By The Cogs
MorrigansMuse at GayGamer.org, Feb. 26, 2011.
"Finally, there's someone out there who appreciates me for my body."

Lazy 8 Studios’ Cogs coming for MAC users. Android, Linux users, too?!
John Polson at DIYGamer, Jan. 18, 2011.
"Though I am no game historian, maybe one day gamers will be able to refer to this as a classic."

Game Review [PC]: Cogs
Namie at PewPewBoom, Dec. 12, 2010.
"But Cogs quickly proves to be more than just a cool-looking puzzle game. It's actually quite challenging and the puzzles are put together really well."

COGS 3D-Puzzle im Test: süchtig machende Knobelei
Alexander Trust at ichSpiele.cc, August 26, 2010
ichSpiele Gold Award. "COGS (Affiliate) ist tatsächlich ein herausragendes Puzzlespiel."

IGF 2010: Lazy 8 Studios
Drew Sikora & Oli Wilkinson at Gamedev.net, June, 2010
"It didn't feel like a computer game any more. It felt like a machine."

Cogs Puzzle Game For PC – With Giveaway
Game Review Network, June 13, 2010

Lazy 8 Puts the Cogs Together [Interview]
Peter Eykemans at DIYGamer, June 1, 2010
"It all feels very natural and even with my limited experience of the iPad game library, I’d say any iPad owner should get a copy."

Reivew: Cogs... A Puzzle Game for Those Who Love a Challenge
Karen at 3 Garnets & 2 Sapphires, March 4, 2010
"Cogs is everything I want in a PC puzzle game."

Reivew: Cogs... A Puzzle Game for Those Who Love a Challenge
Samantha at As They Grow Up, February 3, 2010
"If you love great puzzle challenges then Cogs may be just what you are looking for!"

Cogs Computer and iPhone game
Jessi at Jabbering Jessi, Feb. 2, 2010
"...you will quickly become addicted and need to buy the full game."

Cogs HD Review
Trevor Sheridan at AppAdvice, April 9, 2010
"Cogs HD is one of the best iPad games you can buy..."

What to Play On Your iPad
John Herrmann at Gizmodo, April 4, 2010
"It's Rube Goldbergian, visually impressive, vastly improved in the upsizing process (it was a fairly popular iPhone game) and even has a free Lite version."

Interview with Lazy 8 Studios CEO Rob Jagnow, Developer of Cogs from Chillingo
Jason Coe at AppModo, April 4, 2010
"Reaching podium and top 25 within the App Store is a huge challenge and no one knows this better than Rob Jagnow, Founder and CEO of Lazy 8 Studios..."

Steampunk puzzler Cogs goes HD, slides on iPad
Jon Jordan at PocketGamer, April 3, 2010
"It was good on PC and great on iPhone so we can only hope that Lazy 8 Studio's Cogs will be even better on iPad."

Cogs for iPhone, a mechanical puzzle game
Mike Schramm at The Unofficial Apple Weblog, Jan. 23, 2010
"Cogs is a brilliant game that's had an award-winning run on the PC, and it's due out on the iPhone any day now..."

Cogs is Coming!
1st Impressions, Jan. 21, 2010
"This will be a Must-Have for any puzzle fan."

Hands on with sliding steampunk iPhone puzzler Cogs
Jon Jordan at pocketgamer.co.uk, Jan. 18, 2010
"It's one of the highest quality puzzle games we've seen..."

TouchDown - Issue 8
Nigel Wood at touchgen.com, Jan. 16, 2010
"If a sliding puzzle was a wheel, consider it re-invented!"

Sneak Peek: Cogs – Could Be The Best Puzzle Game Yet?
Trevor Sheridan at appAdvice.com, Jan. 15, 2010
"The game is a masterpiece visually as well with the actual gameplay, and even the menus and transition screens."

Preview: Cogs By Lazy 8 Studios
Arron Hirst at 148apps.com, Jan. 14, 2010
"With its oldy-worldy 3D animated visuals and simplistic gameplay, Cogs is, in my opinion, a fun-filled offering and definitely one to watch."

‘Cogs’ For iPhone: Sophisticated Mind Bending Puzzle Game | Preview
TouchReviews.net, Jan. 8, 2010
"Cogs is one of the most stylish and sophisticated mind bending puzzle game you might ever come across for an iPhone."

'Cogs' Hands-On Preview with Video
Eli Hodapp at the touchArcade.com, Jan. 7, 2010
"Today we got a beta of the iPhone version in our hands for the first time, and it is awesome."

Top Casual Games of 2009
Bob Mandel at the Adrenaline Vault, Jan. 2, 2010
"The visual design and imagination of the game are stunning, with great attention to detail, and the sound effects are downright enticing."

Preview of Upcoming Game ‘Cogs’ from Chillingo
Daniel at NoDpad.com, Dec. 20, 2009
"...a mix of puzzles, from Pipe Mania to Bryan Mitchell’s Geared."

Interview with Rob Jagnow, Creator of Hit Indie Game “Cogs"
IndieGameReviewer.com, Dec. 6, 2009
"Cogs brings the best in both tile based puzzles and design together..."

Steampunk Puzzler 'Cogs' Coming to iPhone
Eli Hodapp at TouchArcade.com, August 31, 2009
"Forum member Owl emailed the developers asking about a potential iPhone port of the game, and sure enough, it's already in the works..."